Dire Maul Doors

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Cyndal
Posts: 2

Dire Maul Doors

Post by Cyndal »

As I understand it, solocraft is trying to keep this game blizz-like. But you blow the doors off dire maul north. Yet you need a key to enter west. Why? I'm only just realising this after I went through the trouble to make keys to do UBRS. And to later find out those doors are blown off the wall as well. Stratholme still needs a key as of now. Do you intend to blow those doors out also? Obtaining keys feels rewarding. Especially the UBRS key.
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Solo
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Posts: 311

Re: Dire Maul Doors

Post by Solo »

DM West doors are also removed now.
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Moyu
Posts: 21
Location: Sweden

Re: Dire Maul Doors

Post by Moyu »

I second this I miss needing to do pre-Qs to enter literally unlock new areas. I was super disappointed when the UBRS key was no longer needed. It just removes content from the game and removes the purpose of other content.
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Konna
Posts: 3

Re: Dire Maul Doors

Post by Konna »

Moyu wrote: Tue Nov 26, 2024 3:54 pm I second this I miss needing to do pre-Qs to enter literally unlock new areas. I was super disappointed when the UBRS key was no longer needed. It just removes content from the game and removes the purpose of other content.
To be fair, you can still finish the attunement quests if you so desire. I personally did it. To emulate a blizzlike experience and didn't enter the instances until I had the requirements. As for why should the doors be open? For convenience's sake. I personally find it much more convenient on alts for example that you dont have to do the attunements on every character.
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