Changing the number of allowed partybots healers to heal a tank AND the players from unlimited to 3. Non-tank targets can still only receive 1 heals from 1 partybot healer at a time. Hopefully this will allow for a better spread of heals instead of all healers trying to heal the most damaged tank at the same time.
Partybots healers should do a better job deciding when to interrupt their heal if the target has already been healed while they were casting, and only allowing for a maximum of 50% of their spell’s heal amount to be overhealed. IE. If a target is missing 450 HP and their heal is 1000 points then they will cancel it, because they would be wasting 550 healing points.
Partybots healers should cancel their heal if the target is at full HP.
Priest healers should use Power Word: Shield on targets that are below 50% health or they are casting a spell and are being attacked, to prevent them from being interrupted.
Partybots healers and casters should use mana potions when they can when they have spent the amount of mana they can recover using that potion.
Partybots Healers should use offensive spells such as holy nova, consecration, hurricane when AOE command is used. This is to avoid mana to be wasted.
Thanks to keep us informed with the roadmap development and what is to come