FillRaidBots 2.0.2 (a PCP Extension) Client 1.14

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pumpan
Posts: 24

FillRaidBots 2.0.2 (a PCP Extension) Client 1.14

Post by pumpan »

Hello! My in-game nickname is Williamsaf.

I've been working on an addon called FillRaidBots, which acts as an extension to the PCP Addon (PartyBot Command Panel). I developed this to enhance the raiding experience here on Solocraft.

Note: This is the WoW 1.14 version!

You can find the addon and additional information on my GitHub page:
https://github.com/pumpan/FillRaidBots-Client-1.14

There is also a version for client 1.12.1 wich can be found here:
https://forum.solocraft.org/viewtopic.php?t=656

Image

Overview
FillRaidBots 1.14 is an extension for the PartyBot Command Panel (PCP) for World of Warcraft (WoW) 1.14 helps users efficiently fill a raid with bots and manage them through an intuitive command panel. It includes features for setting up bot configurations, managing presets for various dungeons and raids, and a button that appears for bot removal when first bot (party bot) is added and a button to remove dead bots (when a dead bot is detected).
Good to know is that this addon is better on 1.12.1 client where bots are automaticaly removed this is not possible in the 1.14 client

Features

Automated Interface Creation
Automatically creates and opens the "Fill Raid" and "Kick All" buttons when the PCP is accessed.

Fill Raid Button
Opens a frame where users can specify the number of bots to add.
Includes predefined presets for various raid instances, simplifying the raid setup.


Refill Button
Replaces bots that die and are removed during gameplay.

Kick All Button
Removes all bots from the raid while keeping one bot to avoid disbanding.

Settings Menu
Enable automatic removal of dead bots.
Suppress bot messages for a cleaner interface.

Remove first bot Button:
Removes the first bot (party bot with bad gear). The button appears when you start filling the raid.

Remove dead bots Button:
Removes the dead bots. The button appears when a bot dies/is dead.


Presets
You can set up your own presets by editing Presets.lua or try the ones I have created for different raids and instances.

Feedback and Suggestions
Feedback and suggestions are greatly appreciated! Feel free to share any thoughts or ideas to improve the addon. Your input will help me make it even better.

Changelog
**FillraidBots 2.0.2**
  • 🔄 Version updated: to 2.0.2. marking this as a major update due to significant new features and functionality improvements.
  • 🆕 Now detects the player's faction and load the appropriate presets for Horde or Alliance.
  • 🛠 Improved: Healing sorting.
  • 🆕 Improved: Made the process of adding bots a little faster.
  • 🆕 Added: Bots are now added in a new way: healers are added first, sorted into different groups, and then all other classes are added.
  • 🛠 Fixed: Adjusted and fixed some presets for better functionality.
  • 🆕 Added: A debugger window for when debugging is enabled. All debug messages are now sent here instead of cluttering the chat window.
  • 🆕 Added: A version checker that notifies you if a newer version of the addon is available.
  • 🆕 Added: Logic to distribute healers evenly across the raid when bots are added.
  • 🆕 Added: Class and role detection in the raid, enabling new functionality such as managing bots based on their roles.
  • 🆕 Added: A new "Refill Raid" button, which replaces bots that die and are removed during gameplay.
  • 🛠 Fixed: The /uninviteraid slash handler to prevent conflicts with WoW's native commands like /kick and /uninvite, which were unintentionally uninviting the entire raid. (Reported by Gemma)
  • 🛠 Fixed: Since the latest server update, which prevents adding bots while in combat, an issue occurred where adding certain bots, such as warriors or hunters, caused you to enter combat for a few seconds. This created a problem where the addon attempted to add bots when they couldn't be added. I have now fixed it so that the addon detects when you're in combat and pauses until you're out of combat.
  • 🛠 Added: The ability to move the 'fill raid' and 'kick all' buttons if this is enabled in the settings."
  • 🛠 Added: A version number to the FillRaidFrame so that it's easier to see which version you're using.
Last edited by pumpan on Fri Jan 17, 2025 8:38 pm, edited 5 times in total.
User avatar
Gemma
Posts: 1

Re: FillRaidBots (a PCP Extension) Client 1.14

Post by Gemma »

Tried this on 1.14.

When I use a regular /kick macro on a bot (or indeed just do /kick) all but 1 bot gets kicked. This causes a d/c if done with 39 bots. Doesn't d/c when done with 9 bots but I don't quite understand why the addon would change how the regular /kick functions.
User avatar
pumpan
Posts: 24

Re: FillRaidBots (a PCP Extension) Client 1.14

Post by pumpan »

I will contact you on discord and see if i can solve it.
User avatar
pumpan
Posts: 24

Re: FillRaidBots (a PCP Extension) Client 1.14

Post by pumpan »

🛠 Fixed: /uninviteraid slash handler to prevent conflicts with WoW's native commands like /kick and /uninvite, which were unintentionally uninviting the whole raid. Reported by Gemma.

💾 Download: fillraidbots.lua to apply the fix. https://github.com/pumpan/FillRaidBots-Client-1.14
User avatar
pumpan
Posts: 24

Re: FillRaidBots (a PCP Extension) Client 1.14

Post by pumpan »

A new major update for the 1.14.2 client is here, implementing all updates made for the 1.12.1 client version.

I want to thank everyone who has provided feedback and suggestions to improve the addon. A special thanks to Gemma for beta testing and helping find bugs.

If you encounter any bugs or have suggestions, or if you're interested in being a beta tester, please contact me on Discord.

I don't play Horde, but I’ve done my best to create the presets anyway. I’ve copied some setups from YouTube videos (non-VIP). Feel free to edit the preset file to suit your preferences. If you’ve made any improvements to the preset file or have suggestions, please contact me on Discord. Non-VIP and VIP presets are welcome!

If I were VIP, I could have made it detect and load optimal raid setups for VIP players. However, the non-VIP presets work for both.

Merry Christmas! 🎄✨ Wishing you joy, warmth, and a wonderful holiday season!
User avatar
Kantor
Posts: 2

Re: FillRaidBots 2.0.2 (a PCP Extension) Client 1.14

Post by Kantor »

Awesome update - thanks for your work!
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pumpan
Posts: 24

Re: FillRaidBots 2.0.2 (a PCP Extension) Client 1.14

Post by pumpan »

Kantor wrote: Mon Dec 30, 2024 7:33 am Awesome update - thanks for your work!
Thank you, Kantor! I’m glad you appreciate the update. It’s always rewarding to see the community benefit from the effort. If you have any feedback or ideas, don’t hesitate to reach out. Wishing you a fantastic New Year!
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Isolde
Posts: 1

Re: FillRaidBots 2.0.2 (a PCP Extension) Client 1.14

Post by Isolde »

I have found an Error if you use a non english client.
In the Presets.lua the addon uses "local factionName, factionGroup = UnitFactionGroup("player")" function, an this returns the faction Name in Englich and the second variable is the Faction Name in the loceliced Version. If you use the first variable it work in non eglish clients too.

Thank you for this good Addon :)
User avatar
pumpan
Posts: 24

Re: FillRaidBots 2.0.2 (a PCP Extension) Client 1.14

Post by pumpan »

Isolde wrote: Sat Jan 11, 2025 10:07 am I have found an Error if you use a non english client.
In the Presets.lua the addon uses "local factionName, factionGroup = UnitFactionGroup("player")" function, an this returns the faction Name in Englich and the second variable is the Faction Name in the loceliced Version. If you use the first variable it work in non eglish clients too.

Thank you for this good Addon :)

Thank you so much for reporting this bug!

I must have overlooked that detail when reading about UnitFactionGroup on the wiki. It's great to hear that switching to factionName resolves the issue—thank you for identifying and testing it! As you can imagine, I primarily use the English client, so I wouldn’t have noticed this myself. Fantastic work spotting and addressing the problem! 😀

I’ve updated the preset file to fix this issue, but I haven’t pushed a full version update yet. I understand that some users might have customized their preset files, and I’d prefer not to overwrite their work with a minor update that may not be relevant to everyone.
User avatar
G206
Posts: 3

Re: FillRaidBots 2.0.2 (a PCP Extension) Client 1.14

Post by G206 »

I notice that when I'm trying to fill a raid group with hunters, it'll pause due to them spawning their pets and for a split second they're hostile mobs which ends up pausing the addon, and after a few times of this, the addon just gives up adding bots leaving me to manually add them or try the addon again.


Not sure if there's anything that can be done to remedy this, but just a little issue I noticed. Otherwise, this works great.
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