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Tank aggro
Posted: Wed Dec 11, 2024 9:36 pm
by Arcade
So one thing I'm noticing at a low level rn when attempting to do deadmines, warrior tanks, or heck any of the tanks in general, seem to fail to hold aggro on a lot of mobs. Warrior tanks aren't even sundering for high threat or taunting mobs. Maybe I'm just missing something or I need to pick up a new strategy, either way I'm feeling pretty lost so any suggestions or explanations would be welcome.
All I'm really doing in terms of gameplay is telling the bots to "start", I could always just do "pull" to give the tank more time but I'm not too sure.
Thanks

Re: Tank aggro
Posted: Fri Dec 13, 2024 9:46 am
by Ghann
Hello,
thats issue of Vanilla low lvl tanking. Tanks are very Rage starving on low lvls becouse alot of Miss and Dodges Parrys etc. So they cannot use many abilities which help with aggro. That is a reason why many Warriors tank with 2-hander.
And for overall AoE tanking in Vanilla is preatty bad. Paladin has best AoE abilities for tanking but still he cannot hold for long duration.
I gave you advice hot to deal with. Convert party to the raid. Invite 2 tanks + 2 Healers rest mages. Do boddy pull, make bots to come to you and use their AoE=Proffit

Re: Tank aggro
Posted: Sat Jan 10, 2026 4:52 pm
by josperro
Hi, how do I turn a party into a raid? Can a single (real) player lead a raid, and how many bots are allowed? So far, I've only played 5-player dungeons, and some of them are really hard to finish.
Re: Tank aggro
Posted: Thu Feb 05, 2026 6:11 pm
by satin128
All dungeons are 10 man limit. UBRS is 15 man.