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Class specific things

Posted: Thu Jul 09, 2026 3:51 pm
by Capo
I've been thinking about a few bot changes that could encourage more dynamic raid and dungeon compositions instead of the typical "1 tank, 1 healer, and fill the rest with Fury Warriors."

One of the things that made Vanilla WoW memorable was that every class brought something unique beyond raw DPS. Mages provided food, water, and portals. Warlocks handed out Healthstones and Soulstones. Rogues unlocked lockboxes and disarmed traps. Druids brought Innervate, and so on.

I think SoloCraft could lean into that philosophy by expanding class-specific bot interactions and utility. The goal isn't to increase player power, but to make bringing a variety of classes feel worthwhile and more authentic to the Vanilla experience.

To avoid players spawning a utility bot, collecting its benefits, and immediately replacing it with another Fury Warrior, temporary effects like conjured food and water, Healthstones, or similar class-specific utilities could simply disappear when the corresponding bot is despawned. That encourages players to keep those classes in the group if they want to continue benefiting from what they uniquely provide.

Rogue
- Trade lockboxes to Rogue bots to have them unlocked.
Rogues should only be able to unlock lockboxes appropriate for their Lockpicking skill/level, just like a real player. A level 20 rogue shouldn't be opening endgame lockboxes.
- Allow Rogue bots to unlock doors and chests in the same way. If the bots level is high enough they can unlock doors that require keys like the Shadowforge door in BRD and the Crescent Key in Dire Maul. Players can still obtain these keys if they wanted.

Mage
- Trade with Mage bots to receive conjured food and water.
Mages should only conjure the highest rank they know based on their level.
- Allow players to request portals or teleports from Mage bots, following normal level. Mages should spawn with Rune of Portals in their bag and a command like .portal (major city) could be added.

Warlock
- Trade with Warlock bots to receive Healthstones.
- Allow Warlock bots to apply Soulstones to the player.
Warlocks should spawn with an appropriate supply of Soul Shards and only create the highest-rank Healthstone they know.
- Allow nearby bots to automatically participate in Ritual of Summoning.
- Allow nearby bots to assist with Ritual of Doom, including sacrificing one participant as normal.
- Warlocks can cast Curse of (...), Agony, Doom, Weakness, Recklessness, Tongues, Elements, Shadow based on a selection before we spawn them, like the current Paladin blessings or shaman totems.

Druid
- Druid bots cast Innervate once they learn it (level 40).
They automatically cast it on the player when mana drops below a configurable threshold (perhaps 40–50%).
- Rebirth could also be used automatically if the player dies during combat and the cooldown is available. They use it outside of combat, why not in combat when it would be more useful
- Stop them from trying to remove the Frost Aura during the Sapphiron fight. They cast remove curse the whole fight and run out of mana trying to do it.

Paladin
- Able to cast Divine Intervention using a new command of .di or .divine.
Paladins should spawn with at least one Symbol of Divinity in their bag

Re: Class specific things

Posted: Thu Jul 09, 2026 7:17 pm
by zhej
Agreed. Please add.

Re: Class specific things

Posted: Thu Jul 09, 2026 8:05 pm
by spheedy
yes please