AV Changes
Posted: Tue Sep 08, 2026 2:12 am
Take this all with a grain of salt, as what im about to recommend is not entirely blizzlike -
Can we change the amount of turn-ins required to progress stages for certain goals? With only having 1hr to maximize our strategies before the BG closes, I feel like this removes some of the options that AV used to have in classic; Turning in blood, turning in scrap, taking snowfall GY etc. The players ability to turn-in items for AV goals is nearly impossible without some sort of cheesing strategy that I've not discovered yet.
What I propose is to reduce the amount to reach the next objective goal to a number relative to the average number of players that join the battleground, which in my experience can range from 1 player per faction to up to 5 (I've never seen more than 6 people in a bg).
Alternatively, or additionally, we could also remove the "AV only" requirement for the items that are required, allowing players to utilize prior AVs by collecting the tokens to turn in for a following AV, thereby encouraging looting for the potential to speed up a future AV.
**Potential setbacks**
-- The druids/shamans summoning requires a significant number of players to summon the alterac boss for each faction, which I doubt the bots would easily preform this action without significant effort from solo. An additional change would be needed to either reduce the summoning number or have the bots interact with the summoning element.
-- The armor upgrades for units can be obtained from the mines; if a player activates both mines, the reduced requirement would trivialize the collecting effort in favor of activating the mines. Maybe a reduced resource generation rate would fix this?
-- The flying units summoned by the riders will most likely cause a ton of issues for the bots. I can forsee bots aggroing on mobs flying 100s of yards above the map and flying up to kill them, or just standing still until they die.
Can we change the amount of turn-ins required to progress stages for certain goals? With only having 1hr to maximize our strategies before the BG closes, I feel like this removes some of the options that AV used to have in classic; Turning in blood, turning in scrap, taking snowfall GY etc. The players ability to turn-in items for AV goals is nearly impossible without some sort of cheesing strategy that I've not discovered yet.
What I propose is to reduce the amount to reach the next objective goal to a number relative to the average number of players that join the battleground, which in my experience can range from 1 player per faction to up to 5 (I've never seen more than 6 people in a bg).
Alternatively, or additionally, we could also remove the "AV only" requirement for the items that are required, allowing players to utilize prior AVs by collecting the tokens to turn in for a following AV, thereby encouraging looting for the potential to speed up a future AV.
**Potential setbacks**
-- The druids/shamans summoning requires a significant number of players to summon the alterac boss for each faction, which I doubt the bots would easily preform this action without significant effort from solo. An additional change would be needed to either reduce the summoning number or have the bots interact with the summoning element.
-- The armor upgrades for units can be obtained from the mines; if a player activates both mines, the reduced requirement would trivialize the collecting effort in favor of activating the mines. Maybe a reduced resource generation rate would fix this?
-- The flying units summoned by the riders will most likely cause a ton of issues for the bots. I can forsee bots aggroing on mobs flying 100s of yards above the map and flying up to kill them, or just standing still until they die.